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Making Images in GIMP Part One

This is a little off our usual topic, but still an important factor for games.  When you walk into a game store and you're looking for no game in particular except for one that looks cool, you can't judge it off of game play, you have to go by the cover (and the description on the back of a game).  And so, I shall show you the basics of making an image in GIMP. NOTE OF WARNING:  GIMP was not made primarily as a drawing tool, it was made for image manipulation, so while it has many of the same features that Photoshop has, it does not have everything.

Animation Basics on Blender 2.57; Walking Cycle

Now for animation.  And I want to apologize for constantly changing the models I use for tutorials, I don't really have an excuse, I'll try to make this the last time I do it.  For this introduction to animation I'll be using a honey badger model, already rigged .  So, on that note, let us begin. Here is the honey badger, rigged and ready to be animated. Truth be told, basic animations are not all that hard to accomplish as long as you know what to and not to select.  In order to start animating, click on the armature and go into pose mode, here you can edit the position of each armature and the vertices assigned to them freely.  Animation in Blender is based on and made simplified by a key frame system, making the animation process easy and the finished product smooth.  Now to actually conducting an animation. Although you can manually put in keyframes, I prefer using the automatic keyframe setting, which can be enabled by selecting the two butto...

Making a character model Blender 2.57 Part one

New tutorial on another way on making a character.  For reference, I'll be doing this from right-ortho perspective, which you can switch to by pressing 3 on a numberpad, or if you have an emulated numberpad, the 3  on the number row. So, you start out with your basic cube, go into edit mode and subdivide it.  Press Z to change it to wireframe mode and select the bottom half and the quarter to the right and delete it.  You should be left with a rectangular prism with a missing bottom and side.  You can fix this by selecting two adjacent edges then pressing F which will join the two edges together with a face, or you can leave it hollow. The next part is mirroring the object.  Select the object and go to modifiers.  Since I'm doing the object from right-ortho, I will make it so it mirrors on the y axis, and y axis only.  Under options, check merge, clippings, and vertex groups.  This makes sure that the object mirrors correctly and also whi...

making a gun- blender 2.57

Blender obviously gives you all the tools you need to make a gun, so this shall be a tutorial on how to make one

GIMP logo tutorial - Applying textures

This tutorial will be one of applying textures in the process of making the logo for game we are about to publish as a webplayer.  I will be using GIMP , a free download art interface.  GIMP is also pressure sensitive if you have a pen tablet, allowing a large range of detail.

Cloth Effect with Blender 2.57

When making a game with a character, you don't want that character to be clothe-less (right?)  So what you need are some cloth with a cloth effect, you don't want your character to look like a lego, do you? (do you?)  So here's a tutorial on how to apply the cloth texture to your object using Blender 2.57.

Icons Using GIMP 2.6

In this tutorial,  I'll be switching from 3D modeling and such to 2 dimensional aspects such as icons which alone can make a game seem more appealing and also more interesting.  I'll be using GIMP 2.6, a completely free photo manipulation and drawing software.  You can download here .  GIMP comes in many different languages, which makes it so awesome.   Okay, on to the icons!

Building a landscape Blender 2.57

Landscapes are useful, and building one can be difficult  This will just be a simple how to on making landscapes

Materials and Textures Blender 2.57

Adding materials and textures is an important aspect of creating models and characters.  I'm sure that some of you  (like myself) add a texture to a model and it didn't apply.  This will be me showing you how to add textures and designs to objects.

Text to Mesh Blender 2.57

Most people who use Blender use it for game development (as this is how we are using it)  and many game developers may not just want flat text as their logo.  This will be a tutorial on how to convert regular text to a three-dimensional mesh.  (I would recommend reading my blog about hot keys if you are new to Blender here )

Creating Characters (Blender 2.57)

One of the (if not the ) most important aspects of a game is the characters.  But another thing about characters is that they're hard to make.  This will just be a quick tutorial on how to make characters

First Blog...

Well, its going to be about creating games on Unity . I am relatively new to the interface and JavaScript. But I have gotten used to it through great tutorials and scripting references . I am going to be developing a simple (or at least at first.) video game, and keeping track of it on this blog here. Unless your at least relatively familial with Unity, you might want to watch all the tutorials (Yes I know its alot) to understand exactly what I am talking about.