Skip to main content

First Blog...

Well, its going to be about creating games on Unity. I am relatively new to the interface and JavaScript. But I have gotten used to it through great tutorials and scripting references. I am going to be developing a simple (or at least at first.) video game, and keeping track of it on this blog here.

Unless your at least relatively familial with Unity, you might want to watch all the tutorials (Yes I know its alot) to understand exactly what I am talking about.



So today I started laying out the landscape for the player to learn the controls and what is in store for him through out the game. I started by laying out a terrain. Then editing and molding it to my liking. I made it so the player would be trapped in the mountains. This is only a scene, and to any one who doesn't know, a game is almost always made up with the least of two scenes. An example is Call of Duty. Each different map is a different scene. Not just a map, but a scene can be a title screen or menu also.

I painted on a few different textures I got from Filter Forge. They have a great image editing software with many abilities (very expensive, but if your serous about developing video games its worth it). I simply just go through the filters section, search what ever texture I want, and download what I can find. I used daytime water I imported from the standard assets that come with unity to create I guess what you could call a pond. The end result is this:

I added a simple cylinder on into the terrain with a script in it to make it move around. I put a smooth follow from importing standard assets>scripts. I put the smooth follow into the camera (simply drag the script from project pane . If you click the camera and then look the inspector pane, you can see the script. You can look at one of the variables that is called target. It says it is none. You can drag the cylinder from the Hierarchy pane into where it says none. So when you Click play. You should be able to control your cylinder (if placed properly not touching anything in scene view) You can then explore your scenery you have created.

For a more detailed walk through please watch the tutorials Tornado Twins have generously provided everyone. 

Comment on any suggestions to the blog, game ideas, questions, or criticism if your into pointing out flaws.

Comments

Popular posts from this blog

How To Make a Hellish Looking Sky Box

I came across this problem while constructing my scene of Hell in a little project I've been working on, and could not find a reasonable sky box on the web for what I want. Maybe I was not looking hard enough, but I ended up making nice substitute. If you think the sky box looks familiar, then your right. The Sky box I'm using is already packaged with Unity3D! To import the sky boxes Unity has made for you,  simply go to Assets>Import Package>Skyboxes.  The sky boxes will appear in your projects tab under a folder named "Standard Assets". To make this sky box, first you must find the folder containing all the sky box materials and open it up. In it will be a list of sky boxes for your disposal. To get this skybox, I decided to tweak the "StarryNight Skybox" (But the "MoonShine Skybox" looks pretty cool also!).  Select the sky box and view it under the inspector tab. Underneath the properties there will be a tint color variable allowin...

How To Make A Gun Shot Sound (SFX On Unity 3D)

When it comes to audio in Unity, there are four components: Audio Clip , Audio Source , Audio Listener , and Audio Re-verb Zone . Audio Clips are the actual audio file imported into your game. Unity supports file formats: .aif, .wav, .mp3, and .ogg. When imported, you can compress them greatly, with the price of loosing some quality. You can do this by first selecting the audio clip, view it in the inspector. Under the Audio Importer component, you can switch the audio format from Native to the audio clip, to a compressed format applied by Unity. You can change how compressed the file is by dragging the bar at the bottom, then hitting apply. You can get plenty of free good SFX from a site called  freesound.org . All you have to do is create an account for free , and download all the sounds you want. I found a nice gun shot sound here . Simply download and load into your Project. Audio Source actually plays the audio clip in your scen...

Handling Music and Sound Effects In Your Games

Initiative  While developing Treva's Adventure I had to figure out a way to handle multiple music tracks and sound effects in a clean manner or suffer horribly.  What was going to help me achieve a simple solution was taking all the different sounds and centralizing them in a single class in order to black box them.   Any other code trying to play a sound wouldn't even know the sound file's name.   All code trying to play a music track would reference a enum that defines all the track names. Defining The Class Creating The Enum When I first started defining types in my enumeration,  I was naming the types to be exactly like the file name.  For a scary sound effect I had found a file named "ghost breath".  So around my code would be scattered lines like SoundManager.Play(SoundEffectType.GhostBreath);  This was fine until I found a sound that better fit the situation it was being used in,  and decided to use "ghost breath" for a...