In the previous post, in order to fix the model, I had to switch the normals. Understanding what a normal is helps you understand how to fix future problems you may have with your model. So, what is a normal?
I use them for looking at what enemies are looking or aiming at. Since it's Debug it only shows up in the scene view and not in your actual game play. They can be very useful sometimes. Here's an example of what they look like. The red lines are the debug rays.
Making your game have out lines like Legend Of Zelda, The Wind Waker, or any other cartoon like game, is easy to achieve. Just with any material you use in your game objects, you set its type to Toon. Like below
In this tutorial, I'll be switching from 3D modeling and such to 2 dimensional aspects such as icons which alone can make a game seem more appealing and also more interesting. I'll be using GIMP 2.6, a completely free photo manipulation and drawing software. You can download here. GIMP comes in many different languages, which makes it so awesome. Okay, on to the icons!
Ha ha. Link to download is here. It's a 3-D modeling software. Pretty cool. But like most 3-D software you need to find a guide to learn how it works. Google already has plenty of nice tutorial videos. Within an hour a knew enough to get started. It's very simple and easy to learn. A link to the list of tutorials here. There models work with Unity. You have to export them as a 3D model. Default file format is the extension .dae. Heres something I came up with in 5 minutes playing around with:
There is alot in Unity to learn. So the makers of Unity decided to be awesome and put full explanations of what each component does. When ever your in question of what something does. Just click the question mark in the top right corned of the component in the inspector pane.