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Showing posts with the label Scenes

How Do You Make a Skybox in Unity3D?

So we have a nice hellish looking scene in our Unity 3D game, and our default blue background really doesn't belong here   You can change the color of the background.. Or you could add a skybox for more detail and awe your players with the scenery. An example of our Scene with a skybox : So, you may be asking your self  "How do I Make a Skybox ?" .  Before I begin, Unity has already created many nice presets for everyone's use. You can simply go to  Assets>Import Package>Skyboxes. The skyboxes will appear in your projects tab under a folder named "Standard Assets". So to begin with making your own Skybox, you should start out making a new material in your projects tab Now change your new material's shader properties from diffuse to RenderFX>Skybox You material should now show 6 slots(up, down, left, right, front and back) in which to put your textures in to build your skybox like so, Now you s...

'Building' Your Game

**A brief overlook** Unless your games only going to be made up of 1 scene, your going to need to mess with your build settings. Start with going to: File>Build Settings... or by pressing Ctrl+Shift+B Scenes In Build contains all the scene that will be made in the game when you click build. The number next to the scene name is how you would reference in the script. Platform window contains all the platforms you can build for. XBox360 and PS3 need contracts though. I don't know how to obtain those. The default platform when you start a new project is PC and Mac Standalone.