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Importing Models and Animation From Blender

NOTE - If nothing is showing up in your preview section, then you have exported the model wrong. Remember you need to have selected in Blender what to be exported. If you have done this, try reversing the faces in the model and re exporting. So after you have your model from Blender rigged , animated , and exported, you can bring it in to the unity editor.  Scale factor is by default 0.01, to change that, try looking at this link .  Anyways, your going to want to drag you model to your scene and adjust the scale factor till you have the desired size (scale factor 1 is rarely what you ever want it, its huge). To start defining your animation, click the + button that's highlighted purple in the picture. You'll get something like this where you can name your animation, define starting and ending frames, and wrap mode. Remember back when you were making the animation for your model? you had to define frames and you had a certain amount of frames ...

How To Import and Use Fonts

-Made by Chrome Fx Films To use different fonts in your game, your going to have to acquire some fonts. You can go somewhere like 1001 free fonts  and download ones you like and want to use. When you download the file, you'll need to extract the file if its in  a .zip The text file should have the extension .ttf. If you text files have a FFIL extension, simply rename the font file (yourname.ttf). Drag the text file into unity to import. By default the Character variable should be labeled Dynamic . The Dynamic setting means  that Unity won't pre-generate the texture, so if you look at your material containing your font, It probably will be blank. (read more here) Now your over all objective should be getting your font to look like this (unless you prefer dynamic): Where the characters of the font are not jumbled up and visible. Now usually all you have to do to achieve this is change the  Character  variable fr...

Blender 2.57 exporting :D

We worked out the bug with Blender 2.57 and exporting. I'm going to go ahead and show you how to export. So, go ahead and once you're finished creating you're object, go into object mode, and select the entire object . Got that done?  Okay now go to file and to export, and if you're exporting to Unity 3d, select the .fbx autodesk file, and just save.  You can then open up the object in unity. Please accept my apology for unintentionally misleading you about Blender 2.57 importing/exporting abilities.  I will be going back to 2.57 tutorials, however, if you would like me to also do 2.49 tutorials, email the blog and I will strive be diverse in the Blender program interfaces.

Blender

Due to importing/exporting problems with Blender 2.57b 64bit(stable version) between Unity3d, I will be switching to an older version of Blender, Blender 2.49, which apparently cooperates with Unity.  As far as tutorials goes, I will be trying my best to make sure that everything is coordinated correctly as far as using functions, modifiers, meshes, texts, objects, etc.  If you are also having problems with Blender 2.57 and would also like to install Blender 2.49, I will provide a link here   (http://download.blender.org/release/)