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Showing posts with the label exporting

Clean up in GIMP

Some of you may think, "Dang, that's a clean looking tree."  And in fact, like this, it looks pretty clean. And some of you if you drew a tree like this would sign it off as done and ready for some game action.  However, if you take a closer look (About 200%) Oh wait, those colors are still inside the lines!  I guess it really is read- WAIT.  LOOK CLOSER.  (In other words, add a black background) Filthy, filthy tree.  Tree is not ready for the game.  So, now that you can see where all your little pesky errors are, you can whip that tree into shape Which means you need your handy dandy eraser. HOWEVER! Before we start erasing, we are first going to select the black outline and copy it, and for those who don't know how to do so, this is how: That is your magic wand, you want to select it. Then you click on the black outline (note: this is for if your outline and and colors are on the same layer, if they are not (e.g. ...

Exporting Blender models to Unity 3D

Your models won't be much use unless you can export them to Unity.  This will be a continuation to the previous post, so overall this is the model making, exporting, and debugging process.

Blender 2.57 exporting :D

We worked out the bug with Blender 2.57 and exporting. I'm going to go ahead and show you how to export. So, go ahead and once you're finished creating you're object, go into object mode, and select the entire object . Got that done?  Okay now go to file and to export, and if you're exporting to Unity 3d, select the .fbx autodesk file, and just save.  You can then open up the object in unity. Please accept my apology for unintentionally misleading you about Blender 2.57 importing/exporting abilities.  I will be going back to 2.57 tutorials, however, if you would like me to also do 2.49 tutorials, email the blog and I will strive be diverse in the Blender program interfaces.

Blender

Due to importing/exporting problems with Blender 2.57b 64bit(stable version) between Unity3d, I will be switching to an older version of Blender, Blender 2.49, which apparently cooperates with Unity.  As far as tutorials goes, I will be trying my best to make sure that everything is coordinated correctly as far as using functions, modifiers, meshes, texts, objects, etc.  If you are also having problems with Blender 2.57 and would also like to install Blender 2.49, I will provide a link here   (http://download.blender.org/release/)