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Showing posts from March, 2013

2D Level Visual (De)compisition and Preparing for a 2D Game

Alrighty you guys, I haven't been on in a while, as you can see with the massive delay between the Making Images in GIMP Part 2 and the to-be Making Images in GIMP Part 3, school has been piling on the projects and I can only work the video games during the slim slots of free time I have, so in order to keep from going completely off the map with blog posts, this will be a tipper in the composition of 2D game levels.