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Showing posts with the label 3D modeling

Optimization Tip #1 - Windows As Textures

A lot of games back before the super consoles of PS3 or the XBox 360, companies had to go to extra lengths to save on faces to boost the performance. Technology throughout the past 10 years has grown tremendously advanced for such a short period of time. We are though, still not to the point of having the ability to run the graphics of a PS3's prestige on an everyday tablet and not have major issues. All developers have to optimize their games of course, especially those who are developing for android or IOS. One way everyone has seen is UV mapping entire buildings with a texture. Doors and windows are flat and look like some one cut pictures out of a magazine and glued them on a cardboard box as part of an art project. Now I'm not denouncing the method, its actually kind of crazy to think of trying to model a building in crazy detail. A lot of what makes a realistic looking model is the detail of the texture, instead of the complexity of the it's m...

Importing Models and Animation From Blender

NOTE - If nothing is showing up in your preview section, then you have exported the model wrong. Remember you need to have selected in Blender what to be exported. If you have done this, try reversing the faces in the model and re exporting. So after you have your model from Blender rigged , animated , and exported, you can bring it in to the unity editor.  Scale factor is by default 0.01, to change that, try looking at this link .  Anyways, your going to want to drag you model to your scene and adjust the scale factor till you have the desired size (scale factor 1 is rarely what you ever want it, its huge). To start defining your animation, click the + button that's highlighted purple in the picture. You'll get something like this where you can name your animation, define starting and ending frames, and wrap mode. Remember back when you were making the animation for your model? you had to define frames and you had a certain amount of frames ...

Animation Basics on Blender 2.57; Walking Cycle

Now for animation.  And I want to apologize for constantly changing the models I use for tutorials, I don't really have an excuse, I'll try to make this the last time I do it.  For this introduction to animation I'll be using a honey badger model, already rigged .  So, on that note, let us begin. Here is the honey badger, rigged and ready to be animated. Truth be told, basic animations are not all that hard to accomplish as long as you know what to and not to select.  In order to start animating, click on the armature and go into pose mode, here you can edit the position of each armature and the vertices assigned to them freely.  Animation in Blender is based on and made simplified by a key frame system, making the animation process easy and the finished product smooth.  Now to actually conducting an animation. Although you can manually put in keyframes, I prefer using the automatic keyframe setting, which can be enabled by selecting the two butto...

Making a character model Blender 2.57 Part one

New tutorial on another way on making a character.  For reference, I'll be doing this from right-ortho perspective, which you can switch to by pressing 3 on a numberpad, or if you have an emulated numberpad, the 3  on the number row. So, you start out with your basic cube, go into edit mode and subdivide it.  Press Z to change it to wireframe mode and select the bottom half and the quarter to the right and delete it.  You should be left with a rectangular prism with a missing bottom and side.  You can fix this by selecting two adjacent edges then pressing F which will join the two edges together with a face, or you can leave it hollow. The next part is mirroring the object.  Select the object and go to modifiers.  Since I'm doing the object from right-ortho, I will make it so it mirrors on the y axis, and y axis only.  Under options, check merge, clippings, and vertex groups.  This makes sure that the object mirrors correctly and also whi...

making a gun- blender 2.57

Blender obviously gives you all the tools you need to make a gun, so this shall be a tutorial on how to make one

Google Sketch Up

It's free. Ha ha. Link to download is here . It's a 3-D modeling software. Pretty cool. But like most 3-D software you need to find a guide to learn how it works. Google already has plenty of nice tutorial videos. Within an hour a knew enough to get started. It's very simple and easy to learn. A link to the list of tutorials  here . There models work with Unity. You have to export them as a 3D model. Default file format is the extension .dae. Heres something I came up with in 5 minutes playing around with: