Skip to main content

Building a landscape Blender 2.57

Landscapes are useful, and building one can be difficult  This will just be a simple how to on making landscapes
So, you have your cube.  Go ahead and press n to pull up the scale menu, and scale it to about z: 0.025; y:10.0; x:10 (you definitely want to zoom out) Go to edit mode and on your toolshelf (this should be on your left) find "subdivide" and click it about six times.  This will divide your divisions so you have a nice divided flat surface.

Hit A to deselect the plane and hit C to use circle select and use LMB to select vertices, RMB when you finish.  Use the grab function to lift selected vertices and be sure to lock it to the Z axis by pressing Z while grabbing the vertices.

For fine editing, click the "proportional editing" button (the button that looks like bullseye) found either at the top or bottom the screen.  Randomly pull at edges and vertices to create some uneven turf, and on top to create some hills.



Yup, that's about it.  Email for a deeper explanation



Comments

Popular posts from this blog

How To Make a Hellish Looking Sky Box

I came across this problem while constructing my scene of Hell in a little project I've been working on, and could not find a reasonable sky box on the web for what I want. Maybe I was not looking hard enough, but I ended up making nice substitute. If you think the sky box looks familiar, then your right. The Sky box I'm using is already packaged with Unity3D! To import the sky boxes Unity has made for you,  simply go to Assets>Import Package>Skyboxes.  The sky boxes will appear in your projects tab under a folder named "Standard Assets". To make this sky box, first you must find the folder containing all the sky box materials and open it up. In it will be a list of sky boxes for your disposal. To get this skybox, I decided to tweak the "StarryNight Skybox" (But the "MoonShine Skybox" looks pretty cool also!).  Select the sky box and view it under the inspector tab. Underneath the properties there will be a tint color variable allowin

Making A Laser Pointer

Want a frieking lazer pointer? BOOM. Attach a Line Renderer component to the object you have the script below attached to. (Component> Miscellaneous>Line Renderer) Code: function Update () { var lineRenderer : LineRenderer = GetComponent(LineRenderer); lineRenderer.useWorldSpace = false; lineRenderer.SetVertexCount(2); var hit : RaycastHit; Physics.Raycast(transform.position,transform.forward,hit); if(hit.collider){ lineRenderer.SetPosition(1,Vector3(0,0,hit.distance)); } else{ lineRenderer.SetPosition(1,Vector3(0,0,5000)); } } @script RequireComponent(LineRenderer) Thank  3dDude for the script. Original Source here .

How To Make A Gun Shot Sound (SFX On Unity 3D)

When it comes to audio in Unity, there are four components: Audio Clip , Audio Source , Audio Listener , and Audio Re-verb Zone . Audio Clips are the actual audio file imported into your game. Unity supports file formats: .aif, .wav, .mp3, and .ogg. When imported, you can compress them greatly, with the price of loosing some quality. You can do this by first selecting the audio clip, view it in the inspector. Under the Audio Importer component, you can switch the audio format from Native to the audio clip, to a compressed format applied by Unity. You can change how compressed the file is by dragging the bar at the bottom, then hitting apply. You can get plenty of free good SFX from a site called  freesound.org . All you have to do is create an account for free , and download all the sounds you want. I found a nice gun shot sound here . Simply download and load into your Project. Audio Source actually plays the audio clip in your scene. They are an component, so it mu