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Materials and Textures Blender 2.57

Adding materials and textures is an important aspect of creating models and characters.  I'm sure that some of you  (like myself) add a texture to a model and it didn't apply.  This will be me showing you how to add textures and designs to objects.

Note:  Before I even begin, make sure you have a camera in the scene.  The scene should start out with a camera, just make sure you don't delete it and forget about it.

It's kinda late, so sorry for lack of detail, if you need more explaining just email the blog at the contact page.  So first things first, have your object selected.  (If you don't know how to select objects go to the hot keys information page)  From there, on the far right side with all the option buttons, click on the "materials button"


Coming up with a menu like this.  Here you can play around withe color, intensity, luminosity, opacity, etc.  Go ahead and play around with the colors and such to get the hang of it.












Then go to the tab next to the materials tab, the "Texture" tab.  Here, anything you change in the defaults won't change the preview nor the object itself until you render the object by hitting F12.  For you laptop users, this will not work if you have emulated your numberpad, I have not yet found out how to toggle between the Render mode and regular mode.  All you can do is hit space to pull up the search menu and activate render mode like that, but when you hit space bar in render mode it pulls up a tool box.  What ever you do, do NOT hit CTRL+Z, do NOT undo anything.  Just don't even go into render mode until you know how to toggle in and out between it.

So yeah, for you people who have a numberpad and do not emulate it, then you should be okay with toggling between render and regular mode, and play around with the textures until you get what you want.


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