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Showing posts with the label Materials

How To Make a Hellish Looking Sky Box

I came across this problem while constructing my scene of Hell in a little project I've been working on, and could not find a reasonable sky box on the web for what I want. Maybe I was not looking hard enough, but I ended up making nice substitute. If you think the sky box looks familiar, then your right. The Sky box I'm using is already packaged with Unity3D! To import the sky boxes Unity has made for you,  simply go to Assets>Import Package>Skyboxes.  The sky boxes will appear in your projects tab under a folder named "Standard Assets". To make this sky box, first you must find the folder containing all the sky box materials and open it up. In it will be a list of sky boxes for your disposal. To get this skybox, I decided to tweak the "StarryNight Skybox" (But the "MoonShine Skybox" looks pretty cool also!).  Select the sky box and view it under the inspector tab. Underneath the properties there will be a tint color variable allowin...

How To Make Your Game Cartoon Like

Making your game have out lines like Legend Of Zelda , The Wind Waker, or any other cartoon like game, is easy to achieve. Just with any material you use in your game objects, you set its type to Toon . Like below

Materials and Textures Blender 2.57

Adding materials and textures is an important aspect of creating models and characters.  I'm sure that some of you  (like myself) add a texture to a model and it didn't apply.  This will be me showing you how to add textures and designs to objects.

Making your materials A little more realistic.. (Normal Maps and Bumped Diffuse)

How to go from this: To this: