Skip to main content

Where To Host Your Unity 3D Game

Since I've been busy with a new game and other stuff I haven't bothered much to explain stuff. Been trying to learn some more but haven't quite gotten anything useful yet. Anyway, if you have a ready webplayer game you want people to play but you don't know where to host it, Kongregate is a nice place.

Kongregate logo


You have to create an account of course. Submitting your game gives you a chance to generate a tiny bit of revenue haha. My first game got 293 plays. It generated $1.35 and I got 40% of that. So I made a total of $0.54. If my game got 100,000 plays I prob would of generated around $184.30 give or take some. You can increase your income by making it Kongregate exclusive and integrating Kongregates API into your game. Unfortuantly your game has to be under 20mb (20,000kb). One of the problems I had was having to compress music, which Unity makes very easy. Just took me awhile to figure out it was taking up 27mb haha.

Side Note:
Default screen resolutions for a web player is 600*450
A little over view on "building" your game here.
Putting badges in your game makes people want to play your game alot more XD

Comments

Popular posts from this blog

How To Import and Use Fonts

-Made by Chrome Fx Films

To use different fonts in your game, your going to have to acquire some fonts. You can go somewhere like 1001 free fonts and download ones you like and want to use.

When you download the file, you'll need to extract the file if its in  a .zip

The text file should have the extension .ttf. If you text files have a FFIL extension, simply rename the font file (yourname.ttf).
Drag the text file into unity to import. By default the Character variable should be labeled Dynamic.

The Dynamic setting means  that Unity won't pre-generate the texture, so if you look at your material containing your font, It probably will be blank. (read more here)
Now your over all objective should be getting your font to look like this (unless you prefer dynamic):
Where the characters of the font are not jumbled up and visible.
Now usually all you have to do to achieve this is change the Character variable from Dynamic to Unicode.
and that should work.
Now what some people over…

Handling Music and Sound Effects In Your Games

Initiative  While developing Treva's Adventure I had to figure out a way to handle multiple music tracks and sound effects in a clean manner or suffer horribly.  What was going to help me achieve a simple solution was taking all the different sounds and centralizing them in a single class in order to black box them.  Any other code trying to play a sound wouldn't even know the sound file's name.  All code trying to play a music track would reference a enum that defines all the track names.
Defining The Class Creating The Enum When I first started defining types in my enumeration,  I was naming the types to be exactly like the file name.  For a scary sound effect I had found a file named "ghost breath".  So around my code would be scattered lines like SoundManager.Play(SoundEffectType.GhostBreath);  This was fine until I found a sound that better fit the situation it was being used in,  and decided to use "ghost breath" for a different situation like a …

Fixing Sketch Up blank window (white box) problem

When downgrading my OS over Christmas, I was faced with many problems, one of which is getting my Google sketch-up working.

Almost everything was working perfectly, except one little thing, The 3D Warehouse.



It was just displaying a blank screen. At first I thought I had blocked permissions for giving it internet access.  Though my computer said it was allowing it to go over the network. I tried turning off my firewall and still nothing happened. I don't have any anti-virus software so I didn't worry about that.

Guess what fixed it this annoying problem?

Updating INTERNET EXPLORER.
Just check for updates, and updates for what ever you computers default browser is also.

Now everything's back in harmony