Due to importing/exporting problems with Blender 2.57b 64bit(stable version) between Unity3d, I will be switching to an older version of Blender, Blender 2.49, which apparently cooperates with Unity. As far as tutorials goes, I will be trying my best to make sure that everything is coordinated correctly as far as using functions, modifiers, meshes, texts, objects, etc. If you are also having problems with Blender 2.57 and would also like to install Blender 2.49, I will provide a link here (http://download.blender.org/release/)
-Made by Chrome Fx Films To use different fonts in your game, your going to have to acquire some fonts. You can go somewhere like 1001 free fonts and download ones you like and want to use. When you download the file, you'll need to extract the file if its in a .zip The text file should have the extension .ttf. If you text files have a FFIL extension, simply rename the font file (yourname.ttf). Drag the text file into unity to import. By default the Character variable should be labeled Dynamic . The Dynamic setting means that Unity won't pre-generate the texture, so if you look at your material containing your font, It probably will be blank. (read more here) Now your over all objective should be getting your font to look like this (unless you prefer dynamic): Where the characters of the font are not jumbled up and visible. Now usually all you have to do to achieve this is change the Character variable fr...
Comments
Post a Comment