Your models won't be much use unless you can export them to Unity. This will be a continuation to the previous post, so overall this is the model making, exporting, and debugging process.
So, assuming you've got your model finished and ready to export, go ahead and press space bar to pull up the search menu, and from there, type in "export". It should come up with about nine options, and we're going to choose the "Export FBX" This is a file type that Unity recognizes. Choose a place to export your file to where you'll remember where to find it, name the file, and hit the "Export FBX" button. Drag the file over to your Unity window and BAM you got yourself a Blender model in your game.
But the thing is, is that Blender may screw up and say "I'm going to turn your faces inside out HAHAHAHAHA." And then that's when you reply, "Bitch, I'm better than you! You do what I say because you're a computer and that's your job."
And to prove your correctness, go back on blender, go to edit and hit A which will select the entire object. Once in edit mode, you should find a tab labeled "Normals" simply hit the recalculate button which will switch the direction in which the faces are facing. And there you go, now Blender knows its place. Just re-import/export into Unity and everything should work smoothly. Email or comment if you have any questions or suggestions on concepts that we should cover.
So, assuming you've got your model finished and ready to export, go ahead and press space bar to pull up the search menu, and from there, type in "export". It should come up with about nine options, and we're going to choose the "Export FBX" This is a file type that Unity recognizes. Choose a place to export your file to where you'll remember where to find it, name the file, and hit the "Export FBX" button. Drag the file over to your Unity window and BAM you got yourself a Blender model in your game.
But the thing is, is that Blender may screw up and say "I'm going to turn your faces inside out HAHAHAHAHA." And then that's when you reply, "Bitch, I'm better than you! You do what I say because you're a computer and that's your job."
And to prove your correctness, go back on blender, go to edit and hit A which will select the entire object. Once in edit mode, you should find a tab labeled "Normals" simply hit the recalculate button which will switch the direction in which the faces are facing. And there you go, now Blender knows its place. Just re-import/export into Unity and everything should work smoothly. Email or comment if you have any questions or suggestions on concepts that we should cover.
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