Want a frieking lazer pointer? BOOM. Attach a Line Renderer component to the object you have the script below attached to. (Component> Miscellaneous>Line Renderer) Code: function Update () { var lineRenderer : LineRenderer = GetComponent(LineRenderer); lineRenderer.useWorldSpace = false; lineRenderer.SetVertexCount(2); var hit : RaycastHit; Physics.Raycast(transform.position,transform.forward,hit); if(hit.collider){ lineRenderer.SetPosition(1,Vector3(0,0,hit.distance)); } else{ lineRenderer.SetPosition(1,Vector3(0,0,5000)); } } @script RequireComponent(LineRenderer) Thank 3dDude for the script. Original Source here .
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