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Showing posts with the label Blender

Animation Basics on Blender 2.57; Walking Cycle

Now for animation.  And I want to apologize for constantly changing the models I use for tutorials, I don't really have an excuse, I'll try to make this the last time I do it.  For this introduction to animation I'll be using a honey badger model, already rigged .  So, on that note, let us begin. Here is the honey badger, rigged and ready to be animated. Truth be told, basic animations are not all that hard to accomplish as long as you know what to and not to select.  In order to start animating, click on the armature and go into pose mode, here you can edit the position of each armature and the vertices assigned to them freely.  Animation in Blender is based on and made simplified by a key frame system, making the animation process easy and the finished product smooth.  Now to actually conducting an animation. Although you can manually put in keyframes, I prefer using the automatic keyframe setting, which can be enabled by selecting the two butto...

Making Characters: Rigging in Blender 2.57

I suppose this could be considered a continuation off of here , only I'm using a different model.  I've found people do rigging different ways, but the most effective way I've found is like this.

Making a character model Blender 2.57 Part one

New tutorial on another way on making a character.  For reference, I'll be doing this from right-ortho perspective, which you can switch to by pressing 3 on a numberpad, or if you have an emulated numberpad, the 3  on the number row. So, you start out with your basic cube, go into edit mode and subdivide it.  Press Z to change it to wireframe mode and select the bottom half and the quarter to the right and delete it.  You should be left with a rectangular prism with a missing bottom and side.  You can fix this by selecting two adjacent edges then pressing F which will join the two edges together with a face, or you can leave it hollow. The next part is mirroring the object.  Select the object and go to modifiers.  Since I'm doing the object from right-ortho, I will make it so it mirrors on the y axis, and y axis only.  Under options, check merge, clippings, and vertex groups.  This makes sure that the object mirrors correctly and also whi...

making a gun- blender 2.57

Blender obviously gives you all the tools you need to make a gun, so this shall be a tutorial on how to make one

Cloth Effect with Blender 2.57

When making a game with a character, you don't want that character to be clothe-less (right?)  So what you need are some cloth with a cloth effect, you don't want your character to look like a lego, do you? (do you?)  So here's a tutorial on how to apply the cloth texture to your object using Blender 2.57.

Blender Normals

In the previous post, in order to fix the model, I had to switch the normals.  Understanding what a normal is helps you understand how to fix future problems you may have with your model.  So, what is a normal?

Exporting Blender models to Unity 3D

Your models won't be much use unless you can export them to Unity.  This will be a continuation to the previous post, so overall this is the model making, exporting, and debugging process.

Creating Characters (Blender 2.57) [Version 2]

Second way to make characters, this time a little more complex.  This will involve using child/parent relationships.  I'm not going to go into much detail, for more information, read previous posts.

Blender 2.57 exporting :D

We worked out the bug with Blender 2.57 and exporting. I'm going to go ahead and show you how to export. So, go ahead and once you're finished creating you're object, go into object mode, and select the entire object . Got that done?  Okay now go to file and to export, and if you're exporting to Unity 3d, select the .fbx autodesk file, and just save.  You can then open up the object in unity. Please accept my apology for unintentionally misleading you about Blender 2.57 importing/exporting abilities.  I will be going back to 2.57 tutorials, however, if you would like me to also do 2.49 tutorials, email the blog and I will strive be diverse in the Blender program interfaces.

Blender 2.49, setting up

Okay, so I have just now installed Blender 2.49, and I have to say, though it looks similar to 2.57, I'm having a hard time navigating around.  I'll do my best to help those who've also taken the liberty to download 2.49, and also I'll try to coordinate it so it's easy for those still using 2.57.

Blender

Due to importing/exporting problems with Blender 2.57b 64bit(stable version) between Unity3d, I will be switching to an older version of Blender, Blender 2.49, which apparently cooperates with Unity.  As far as tutorials goes, I will be trying my best to make sure that everything is coordinated correctly as far as using functions, modifiers, meshes, texts, objects, etc.  If you are also having problems with Blender 2.57 and would also like to install Blender 2.49, I will provide a link here   (http://download.blender.org/release/)

Child-parent relationship in Blender 2.57

Child-parent relationship is a confusing concept to understand and master, but important at that.  What a child-parent relationship is is that it "links" thing together without joining the objects into one.  This is good for when you have such things like humanoids when you want a singular part to move, but the entire creation.  (ex: parent: torso; child: arm; whatever the arm does will not affect the torso, however, if the torso rotates, the arm will rotate with it)

Building a landscape Blender 2.57

Landscapes are useful, and building one can be difficult  This will just be a simple how to on making landscapes

Materials and Textures Blender 2.57

Adding materials and textures is an important aspect of creating models and characters.  I'm sure that some of you  (like myself) add a texture to a model and it didn't apply.  This will be me showing you how to add textures and designs to objects.

Text to Mesh Blender 2.57

Most people who use Blender use it for game development (as this is how we are using it)  and many game developers may not just want flat text as their logo.  This will be a tutorial on how to convert regular text to a three-dimensional mesh.  (I would recommend reading my blog about hot keys if you are new to Blender here )

Blender Hot keys and Using Blender

This will show you how to use Blender and also the hot keys.Hot keys are very important (and simple) in Blender.  They make navigation, distortion, editing, toggling, and other things much easier than if you were to search for each individual function on the software.  I'm going to go over most of the hot keys and their functions.  (This is for Blender 2.57, hot keys and functions listed below may not work/coordinate correctly with older or newer versions of Blender)

Creating Characters (Blender 2.57)

One of the (if not the ) most important aspects of a game is the characters.  But another thing about characters is that they're hard to make.  This will just be a quick tutorial on how to make characters