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Showing posts with the label 2D

Clean up in GIMP

Some of you may think, "Dang, that's a clean looking tree."  And in fact, like this, it looks pretty clean. And some of you if you drew a tree like this would sign it off as done and ready for some game action.  However, if you take a closer look (About 200%) Oh wait, those colors are still inside the lines!  I guess it really is read- WAIT.  LOOK CLOSER.  (In other words, add a black background) Filthy, filthy tree.  Tree is not ready for the game.  So, now that you can see where all your little pesky errors are, you can whip that tree into shape Which means you need your handy dandy eraser. HOWEVER! Before we start erasing, we are first going to select the black outline and copy it, and for those who don't know how to do so, this is how: That is your magic wand, you want to select it. Then you click on the black outline (note: this is for if your outline and and colors are on the same layer, if they are not (e.g. ...

Creating 2D Animation For A Side Scroller In Unity3D

Update 3-13-14 Unity kinda released some really nice 2D tools, I really don't know how relevant or helpful this is now. I've been working on a 2D side scroller. Being my cheap self I'm not going to bother buying some helpful tool that would probably speed up everything a substantial amount, and created my own method of 2D animation for things in Unity3D. This code does not work with a sprite sheet, but I hope it makes it easy enough for you to incorporate one if you wanted to. Warnings:  The animation is displayed by updating the meshes material's texture each frame (this can mess up at high frame speeds). This code is assuming the 2D sprites are moving along the X and Y axis. When changing directions, it is scaling the transform negatively across it's x axis. Its assuming default direction facing is right. using UnityEngine; using System.Collections; public enum Directions{left,right} public class FlatCharacterAnimation : MonoBehaviour {...

Icons Using GIMP 2.6

In this tutorial,  I'll be switching from 3D modeling and such to 2 dimensional aspects such as icons which alone can make a game seem more appealing and also more interesting.  I'll be using GIMP 2.6, a completely free photo manipulation and drawing software.  You can download here .  GIMP comes in many different languages, which makes it so awesome.   Okay, on to the icons!