Well, its going to be about creating games on Unity. I am relatively new to the interface and JavaScript. But I have gotten used to it through great tutorials and scripting references. I am going to be developing a simple (or at least at first.) video game, and keeping track of it on this blog here.
Unless your at least relatively familial with Unity, you might want to watch all the tutorials (Yes I know its alot) to understand exactly what I am talking about.
So today I started laying out the landscape for the player to learn the controls and what is in store for him through out the game. I started by laying out a terrain. Then editing and molding it to my liking. I made it so the player would be trapped in the mountains. This is only a scene, and to any one who doesn't know, a game is almost always made up with the least of two scenes. An example is Call of Duty. Each different map is a different scene. Not just a map, but a scene can be a title screen or menu also.
I painted on a few different textures I got from Filter Forge. They have a great image editing software with many abilities (very expensive, but if your serous about developing video games its worth it). I simply just go through the filters section, search what ever texture I want, and download what I can find. I used daytime water I imported from the standard assets that come with unity to create I guess what you could call a pond. The end result is this:
Unless your at least relatively familial with Unity, you might want to watch all the tutorials (Yes I know its alot) to understand exactly what I am talking about.
So today I started laying out the landscape for the player to learn the controls and what is in store for him through out the game. I started by laying out a terrain. Then editing and molding it to my liking. I made it so the player would be trapped in the mountains. This is only a scene, and to any one who doesn't know, a game is almost always made up with the least of two scenes. An example is Call of Duty. Each different map is a different scene. Not just a map, but a scene can be a title screen or menu also.
I painted on a few different textures I got from Filter Forge. They have a great image editing software with many abilities (very expensive, but if your serous about developing video games its worth it). I simply just go through the filters section, search what ever texture I want, and download what I can find. I used daytime water I imported from the standard assets that come with unity to create I guess what you could call a pond. The end result is this:
I added a simple cylinder on into the terrain with a script in it to make it move around. I put a smooth follow from importing standard assets>scripts. I put the smooth follow into the camera (simply drag the script from project pane . If you click the camera and then look the inspector pane, you can see the script. You can look at one of the variables that is called target. It says it is none. You can drag the cylinder from the Hierarchy pane into where it says none. So when you Click play. You should be able to control your cylinder (if placed properly not touching anything in scene view) You can then explore your scenery you have created.
For a more detailed walk through please watch the tutorials Tornado Twins have generously provided everyone.
Comment on any suggestions to the blog, game ideas, questions, or criticism if your into pointing out flaws.
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