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Making Characters: Rigging in Blender 2.57

I suppose this could be considered a continuation off of here , only I'm using a different model.  I've found people do rigging different ways, but the most effective way I've found is like this.

How To Import and Use Fonts

-Made by Chrome Fx Films To use different fonts in your game, your going to have to acquire some fonts. You can go somewhere like 1001 free fonts  and download ones you like and want to use. When you download the file, you'll need to extract the file if its in  a .zip The text file should have the extension .ttf. If you text files have a FFIL extension, simply rename the font file (yourname.ttf). Drag the text file into unity to import. By default the Character variable should be labeled Dynamic . The Dynamic setting means  that Unity won't pre-generate the texture, so if you look at your material containing your font, It probably will be blank. (read more here) Now your over all objective should be getting your font to look like this (unless you prefer dynamic): Where the characters of the font are not jumbled up and visible. Now usually all you have to do to achieve this is change the  Character  variable fr...

How To Make a Hellish Looking Sky Box

I came across this problem while constructing my scene of Hell in a little project I've been working on, and could not find a reasonable sky box on the web for what I want. Maybe I was not looking hard enough, but I ended up making nice substitute. If you think the sky box looks familiar, then your right. The Sky box I'm using is already packaged with Unity3D! To import the sky boxes Unity has made for you,  simply go to Assets>Import Package>Skyboxes.  The sky boxes will appear in your projects tab under a folder named "Standard Assets". To make this sky box, first you must find the folder containing all the sky box materials and open it up. In it will be a list of sky boxes for your disposal. To get this skybox, I decided to tweak the "StarryNight Skybox" (But the "MoonShine Skybox" looks pretty cool also!).  Select the sky box and view it under the inspector tab. Underneath the properties there will be a tint color variable allowin...

How Do You Make a Skybox in Unity3D?

So we have a nice hellish looking scene in our Unity 3D game, and our default blue background really doesn't belong here   You can change the color of the background.. Or you could add a skybox for more detail and awe your players with the scenery. An example of our Scene with a skybox : So, you may be asking your self  "How do I Make a Skybox ?" .  Before I begin, Unity has already created many nice presets for everyone's use. You can simply go to  Assets>Import Package>Skyboxes. The skyboxes will appear in your projects tab under a folder named "Standard Assets". So to begin with making your own Skybox, you should start out making a new material in your projects tab Now change your new material's shader properties from diffuse to RenderFX>Skybox You material should now show 6 slots(up, down, left, right, front and back) in which to put your textures in to build your skybox like so, Now you s...

Making a character model Blender 2.57 Part one

New tutorial on another way on making a character.  For reference, I'll be doing this from right-ortho perspective, which you can switch to by pressing 3 on a numberpad, or if you have an emulated numberpad, the 3  on the number row. So, you start out with your basic cube, go into edit mode and subdivide it.  Press Z to change it to wireframe mode and select the bottom half and the quarter to the right and delete it.  You should be left with a rectangular prism with a missing bottom and side.  You can fix this by selecting two adjacent edges then pressing F which will join the two edges together with a face, or you can leave it hollow. The next part is mirroring the object.  Select the object and go to modifiers.  Since I'm doing the object from right-ortho, I will make it so it mirrors on the y axis, and y axis only.  Under options, check merge, clippings, and vertex groups.  This makes sure that the object mirrors correctly and also whi...

How To Make A Gun Shot Sound (SFX On Unity 3D)

When it comes to audio in Unity, there are four components: Audio Clip , Audio Source , Audio Listener , and Audio Re-verb Zone . Audio Clips are the actual audio file imported into your game. Unity supports file formats: .aif, .wav, .mp3, and .ogg. When imported, you can compress them greatly, with the price of loosing some quality. You can do this by first selecting the audio clip, view it in the inspector. Under the Audio Importer component, you can switch the audio format from Native to the audio clip, to a compressed format applied by Unity. You can change how compressed the file is by dragging the bar at the bottom, then hitting apply. You can get plenty of free good SFX from a site called  freesound.org . All you have to do is create an account for free , and download all the sounds you want. I found a nice gun shot sound here . Simply download and load into your Project. Audio Source actually plays the audio clip in your scen...

making a gun- blender 2.57

Blender obviously gives you all the tools you need to make a gun, so this shall be a tutorial on how to make one